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SafeNutriKids’ Innovative Approach: Gamifying Children’s Nutrition

In today’s fast-paced world, finding innovative ways to educate children about healthy eating is crucial. Enter Rosen Dimov and the SafeNutriKids project — a groundbreaking project that combines technology and gamification to promote better dietary habits among kids. This initiative aims to make learning about nutrition engaging and effective, targeting children, parents, and educators alike.

What is SafeNutriKids?

The SafeNutriKids is an innovative project designed to educate children about healthy eating through a gamified approach.

The project brings together stakeholders from across the agri-food value chain to develop a unique tool that helps kids learn about nutrition without requiring any personal data.

Instead of collecting sensitive information, the system uses interactive games to understand each child’s lifestyle and dietary needs.

Key Features of SafeNutriKids

  • Gamified Learning: Children engage with educational games that adapt to their dietary needs based on their activities, cultural background, and health conditions.

For example, if a child has been inactive, the game will suggest increasing vegetable intake. Conversely, on days with high physical activity, it might recommend natural carbs.

  • Cultural and Lifestyle Adaptation: The project takes into account various factors such as cultural dietary practices (e.g., halal or kosher), chronic diseases, and climatic conditions to tailor nutrition recommendations.
  • Parental and Educational Involvement: Recognizing the role of parents and teachers, SafeNutriKids includes them in the educational journey. The project provides detailed explanations and resources to help adults support and reinforce healthy eating habits at home and in the classroom.

Why Focus on Children?

Focusing on children rather than adults allows the project to foster healthy habits from an early age.

Changing established habits in adults can be challenging, but introducing healthy practices to children can lead to long-term benefits. The gamified approach makes learning about nutrition enjoyable and interactive, which helps in sustaining interest and engagement.

  • Early Habit Formation: Children are more adaptable and open to learning new habits. By starting early, Safe Nutri Kits aims to create lifelong healthy eating patterns.
  • Parental and Teacher Engagement: With the involvement of parents and teachers, the project ensures that children receive consistent support both at home and in school.
  • Personalized Education: The games provide tailored advice based on individual needs, making the educational content more relevant and actionable.

Final Thoughts

By combining gamification with personalized nutrition education, it promises to make a significant impact on children’s eating habits. The project’s commitment to involving parents and educators ensures a comprehensive approach to fostering healthier lifestyles.

For innovators and enthusiasts looking to make a difference, SafeNutriKids offers valuable lessons in persistence, partnership, and creativity. As Rosen Dimov aptly puts it, “Innovative ideas take time, partners, and funding. If you have a unique idea, pursue it with passion and seek out the support you need.”


This article is based on an extended discussion on the Digital Food Podcast; tune in and educate your network!